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Before that, the game developers were required to implement their own audio rendering engine in software. The application programmer creates the sound buffer then continuously queries its state through the “read cursor” and updates it with the “write cursor”. There are two types of buffers – a “streaming” buffer, which holds continuous sounds such as background music, and a “static” buffer which holds short sounds.
Windows 98, few audio card manufacturers used it. In Windows XP, Microsoft introduced another improved kernel streaming class driver, AVStream. Windows Vista features a completely re-written audio stack based on the Universal Audio Architecture.
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Third-party APIs such as ASIO and OpenAL are not affected by these architectural changes in Windows Vista, as they use IOCtl to interface directly with the audio driver . A solution for applications that wish to take advantage of hardware accelerated high-quality 3D positional audio is to use OpenAL. 2, it was removed starting 5. Archived from the original on 2008-01-02. Archived from the original on 2008-12-17.